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Charlie Vincent

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Don't move! Not even a finger! All right! You appear to be a genuine human. I am Charlie Vincent. The mightiest of all vampire killers.
~ Charlie Vincent to Carrie Fernandez or Reinhardt Schneider

I warned you... It does not do to treat vampires lightly. Your weak skills will be of no help to an experienced vampire hunter.
~ Charlie Vincent to Carrie Fernandez or Reinhardt Schneider after being turned into a vampire

Background

Charlie Vincent is a vampire hunter featured in Castlevania (N64) and Castlevania: Legacy of Darkness. As a non-playable character, he makes periodic appearances during the game, assisting the protagonist in their quest. Unlike other notable vampire hunters, Charlie has no known connection to the Belmont Clan.

This dropdown contains the synopsis of Charlie Vincent’s story. Read at your own risk as you may be spoiled otherwise!

Charlie Vincent is portrayed as a vampire hunter whose mannerisms suggest a lack of combat experience but reveal a sharp intellect. He relies on an array of anti-vampire tools, such as garlic, laurels, crosses, and holy water, rather than martial skills. This approach is evident when he first meets Reinhardt and Carrie, using his trinkets to fend off evil. Despite his limited combat abilities, Charlie's extensive knowledge of vampires allows him to see through Dracula's deceptive guise as an innocent child, a feat that surpasses the awareness of the protagonists. However, his inability to face stronger enemies relegates him to a supporting role.

Charlie's most critical contribution comes during the encounter with the game's final boss. After the player seemingly defeats Dracula, the villain reverts to his guise as Malus, appearing confused and disoriented. As the protagonist approaches, Charlie intervenes, dousing Malus with holy water. This act reveals Dracula's deception, causing the child to ignite in blue flames. Exposed, Dracula transports the player to an alternate dimension for the ultimate battle. Charlie's fate after this confrontation is left unresolved.

If the player delays reaching the Castle Keep, Charlie arrives first but fails in his attempt to subdue Dracula. This failure results in him being turned into a vampire, forcing the player to fight and kill him. In this scenario, the protagonists fail to uncover Dracula's ruse, leading to the bad ending where their mission is ultimately unsuccessful.

General Information

Name: Charlie Vincent[1]

Origin: Castlevania (N64)

First Appearance: Castlevania (N64)

Latest Appearance: Castlevania: Legacy of Darkness

Company: Konami

Creator: Ebisu Etsunobu

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Homeworld: Earth

Residence: Unknown

Story Role: Supporting Protagonist, Potential Antagonist

Classification: The Mightiest of all Vampire Killers[2], Creature of the Night (In Bad Ending)

Species: Human, Vampire (In Bad Ending)

State of Being: Regular

Physiology: Humanoid Physiology, Vampire Physiology (In Bad Ending)

In-Universe Creator: God[3]

Occupation: Vampire Hunter

Affiliations: Carrie Fernandez, Reinhardt Schneider

Enemies: Dracula, Gilles de Rais, Actrise, Camilla Fernandez, Carrie Fernandez (In bad ending if turned into a vampire), Reinhardt Schneider (In bad ending if turned into a vampire)

Height: Unknown

Weight: Unknown

Status:

Date of Death: 1852 in bad ending, Unknown in canon ending

Alignment: Neutral Good (Charlie Vincent is a vampire hunter hunting various vampires to keep the world safe[5], only being rude to Carrie or Reinhardt as he views Dracula as too dangerous for "amateurs" like them[6]. Even willingly giving them advice[7]), Chaotic Evil in the bad ending (Turned into a vampire that attempts to kill Carrie Fernandez and Reinhardt Schneider[8])

Protection Level: Street Protector

Threat Level: Street Threat as a vampire (Attempted to kill Carrie Fernandez and Reinhardt Schneider[9])

Codex Statistics

Key: Human | Vampire

Key Information

  • Human: This key covers the canon route where Charlie Vincent stays a human as Carrie and Reinhardt reach the top of the castle in time.
  • Vampire: This key covers the non-canon bad ending route where Charlie Vincent goes to confront Gilles de Rais and gets turned by him.

Grade: B | A

Tier: Unknown-D. At least 7-C with Holy Weapons | At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Unknown: True level (Charlie Vincent has never directly shown to fight, rather relying on the holy weapons he has equipped on his person[10]). At least Town level (Potency) with Holy Weapons (His holy weapons could briefly harm 1800s Dracula in his weakened Malus form[11], where even in this form he serves as the absolute evil, the opposite to God[12], where for God to be perfectly good, there must be a being of perfect darkness[13], being the entity opposite to God[14], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[15]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[16]. As the holy weapons can briefly harm Dracula, this means they're capable of harming enemies stronger than characters who can take hits from neutron bomb[17], that have a yield range of 1-10 kilotons of TNT) | At least Town level (Potency) (Vampires are considered far larger threats than standard creature of the night monsters[18], which would put him above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[19]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[20]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[21], that have a yield range of 1-10 kilotons of TNT)

Durability: Unknown: True level | At least Town level

Striking Strength: Unknown: True Class | At least Town Class (Potency)

Lifting Strength: Unknown: True Class | At least Class 10 (Vampires are considered far larger threats than standard creature of the night monsters[22], which should make him superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[23] where logs can weigh around 15 to 5 tons[24] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[25])

Travel Speed: Unknown: True level | At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[26]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[27] and the White Demon, who can move at the speed of light at short distances[28]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[29]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[30])

Attack Speed: Unknown: True level (While his Holy Water did tag Dracula, this was while he was heavily off-guard and trying to trick Carrie Fernandez or Reinhardt Schneider[31]) | At most Faster Than Light

Reaction Speed: Unknown: True level | At most Faster Than Light

Stamina: Superhuman (Charlie Vincent can travel across Dracula's castle, where the bad ending is only possible if Carrie Fernandez or Reinhardt Schneider stay in the castle for more then 16 days) | Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[32])

Range: Standard Melee, Tens of Meters with Holy Weapons

Intelligence: Average Intelligence

Knowledge: At least Expert level (Charlie Vincent is the only one that can see through Dracula's disguise as Malus[33]. Claims to be the mightiest of all vampire hunters[34])


Powers and Techniques

Weapon Mastery (Unique Weaponry; Charlie Vincent is outfitted with holy weapons for combat against vampires[35]), Energy Absorption (Charlie Vincent can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[36]).



Resistance to Dracula's Castle (Can enter Dracula's Castle and reach all the way to the top without any adverse effects[37]) The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[38], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[39]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[40]), Possession (The castle possesses objects with its magic, such as a ouija table[41]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[42]. The Castle has doors sealed off without solving puzzles[43]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[44]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[45], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[46]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[47]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[48]. The castle increases one's dark desires, allowing Dracula to easily control them[49]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[50]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[51]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[52]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[53]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[54]), Curse Manipulation (The Curse status that spirits inflict[55] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[56]), Life Manipulation (The castle can bring inanimate statues to life to attack[57]. Can cause the glass murals to come to life and attack[58]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[59]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[60]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[61], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[62] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[63], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[64], or Charlotte fading from existence due to them messing with the history of the Grimoires[65], Maria starting to fade because Richter's history is being rewritten[66], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[67]. The text alterations also make the monsters stronger[68]. With the real world and world of grimoires being considered the same or "equal"[69], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[70]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[71]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[72], which alter grimoires, which do not adhere to the laws of reality[73]), Power Modification (The vital souls are noted to be apart of the Castle's power[74], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[75]. The Chaos of the Grimoire destabilized the magic of the others[76])

Turned into a vampire in the bad ending[77]

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[78], one of Dracula's bats easily destroyed a stone ground block[79]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[80]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[81]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[82]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[83]. With their souls being completely free from time[84]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[85]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[86]), Empowerment (Creatures of the night are empowered by the night[87], becoming stronger when it's night time[88]), Evolution (Creatures of chaos can inherit evil natures[89] awakening into stronger enemies with new abilities and less weaknesses[90]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[91]. This has also been shown with slain heads reviving as an angry wraith[92]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[93], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[94], with this state being referred to as a "regeneration cycle"[95]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[96]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[97]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[98]. With the real world and world of grimoires being considered the same or "equal"[99], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[100]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[101]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[102]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[103], or Charlotte fading from existence due to them messing with the history of the Grimoires[104], Maria starting to fade because Richter's history is being rewritten[105], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[106]. The text alterations also make the monsters stronger[107]. With the real world and world of grimoires being considered the same or "equal"[108], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[109]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[110]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[111]. The Chaos of the Grimoire destabilized the magic of the others[112]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[113]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[114]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[115], with their souls being completely free from time[116]. With time in Castlevania being so potent that not even eternity can withstand time[117], along with even artificial life being subject to the laws of time[118]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[119]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[120], with their souls being completely free from time[121], with fate being a truth wound by time[122])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[123]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[124]), Disguise Mastery (Vampires will sometimes disguise themselves[125] as villages in order to get near one[126]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[127], with Mathias noting he has eternal life[128]. Aeon notes that vampires exist for eternity[129]. Walter is noted to be a vampire that has eternal life[130]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[131]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[132]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[133]. With their souls being completely free from time[134]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[135]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[136], defying God's decree[137]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[138]), Surface Scaling (Vampires can stand on ceilings[139]), Flight (Vampires can either naturally levitate grow wings to fly[140], turn into a bat[141], or into mist[142]), Immersion (Vampires can infuse magic into paintings to increase their power[143]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[144]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[145]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[146]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[147]. Vampires can disguise themselves as huamns[148]), Teleportation (Vampires possess the ability to teleport freely[149]. Even non-threatening vampires such as Rosa, fade out from view[150]), Power Suppression (Vampires can submerge their own vampiric powers if needed[151]), Life-Force Absorption (Vampires can consume one's lifeforce[152], allowing them to heal themselves through biting into a victim[153]), Vampirification (Vampires can turn others into vampires[154], Walter turned Rinaldo's daughter into a vampire[155]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[156]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[157]), Animal Manipulation (Bats serve under the control of vampires[158], being freely spawnned by any vampire[159]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[160]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[161]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[162]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[163]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[164]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[165], or Charlotte fading from existence due to them messing with the history of the Grimoires[166], Maria starting to fade because Richter's history is being rewritten[167], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[168]. The text alterations also make the monsters stronger[169]. With the real world and world of grimoires being considered the same or "equal"[170], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[171]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[172]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[173]. The Chaos of the Grimoire destabilized the magic of the others[174]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[175]), Biological Manipulation (Vampires biological functions are no longer required for them[176]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[177], with their souls being completely free from time[178]. With time in Castlevania being so potent that not even eternity can withstand time[179], along with even artificial life being subject to the laws of time[180]), Death Manipulation ("Death" loses all meaning for Vampires, as they[181] defy God's decree that life should be limited, and exist for eternity[182]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[183]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[184], with their souls being completely free from time[185], with fate being a truth wound by time[186]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[187])

Extrasensory Perception (Charlie Vincent has holy weapons to tell him if someone is disguised as a vampire or not[188]), Holy Manipulation (Charlie Vincent is outfitted with holy weapons for combat against vampires[189]), Holy Fire Manipulation (With Holy Water, spews a large amount of holy fire around the area to burn evil[190]. Uses holy water in his boss against Carrie Fernandez or Reinhardt Schneider in the bad ending[191]), Deconstruction (Macroscopic; The Holy Water is capable of disintegrating walls and floors[192], due to them being made from evil beings[193]), Poison Manipulation (While corrupted as a vampire, Charlie Vincent's holy water deals poison status[194])

Equipment

  • Holy Water: A bottle of holy water that Charlie Vinent has access too, he uses it to throw at enemies, causing a holy flames to sprout out of it.
  • Cross: A cross Charlie Vincent uses to deduce whether one is human or a creature of the night.

Notable Techniques


  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[195] regenerate[196], from any kind[197] of damage due to it absorbing blood[198].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

  • Holy Water: Charlie throws holy water at the player, causing damage and potentially inflicting Poison status. The flames from the holy water remain on the field for a few seconds, restricting the player's movement.
  • Vampiric Bite: Charlie attempts to bite the player at close range, inflicting Vampire status and dealing a small amount of damage.
  • Holy Water Spam: When Charlie's health is low, he repeatedly uses holy water, limiting the player's options to avoid damage.

Other

Standard Tactics

  • His former vampire-hunting tools are now corrupted, including his use of holy water. This attack deals damage, may cause Poison status, and leaves flames on the ground for a short duration, restricting movement. Multiple uses of holy water can significantly limit the opponent's mobility.
  • Charlie will attempt to bite the opponent, causing minor damage and inflicting Vampire status.
  • If weakened, Charlie will repeatedly attack with holy water.

Weaknesses

Note

Trivia

  • Charlie Vincent's role and overall personality may have been inspired by Abraham Van Helsing, a character from the 1897 novel Dracula by Bram Stoker, as both are elderly vampire hunters with knowledge about the forces of evil and how to fight them, but lack enough physical prowess for direct combat, thus being relegated only as mentors for the other protagonists.
  • Charlie Vincent's name was likely inspired by Peter Vincent (named after Peter Cushing and Vincent Price), a character from the 1985 vampire film Fright Night, in which a teenager named Charley (read "Charlie") enlists the help of this horror-movie host and former actor to help him hunt down his bloodthirsty vampire neighbor. In the sequel and comics, Peter Vincent reinvents himself as a real vampire hunter.
    • Peter Cushing became famous for portraying Professor Abraham Van Helsing in two classic Hammer Productions Dracula films from the 1950s and 1960s.
    • Vincent Price was widely renowned for acting in a great number of classic horror and mystery thrillers, becoming the host of several mystery and suspense-themed radio dramas and TV shows.

Battle Records

0 - 2 - 0

None.


  • Gilles de Rais - Aftermath of the Fight[219]
    • Conditions: None.
    • Location: Castle Keep
    • Note: If the player takes too long to reach the Castle Keep they reach the bad ending where Charlie Vincent goes to confront Gilles de Rais and gets turned into a vampire.
  • Carrie Fernandez & Reinhardt Schneider Fight[220]
    • Conditions: None.
    • Location: Castle Keep
    • Note: If the player takes too long to reach the Castle Keep they reach the bad ending where Charlie Vincent goes to confront Gilles de Rais and gets turned into a vampire.

None.

References

  1. Castlevania (N64) Charlie Vincent Introduction Scene
  2. Castlevania (N64) Charlie Vincent Introduction Scene
  3. Castlevania Lament of Innocence
  4. Castlevania (N64) Charlie Vincent Boss
  5. Castlevania (N64) Charlie Vincent Introduction Scene
  6. Castlevania (N64) Charlie Vincent Introduction Scene
  7. Castlevania (N64)
  8. Castlevania (N64) Charlie Vincent Boss
  9. Castlevania (N64) Charlie Vincent Boss
  10. Castlevania (N64) Charlie Vincent Introduction Scene
  11. Castlevania (N64) Final Boss
  12. Castlevania: Aria of Sorrow Ending
  13. Castlevania: Dawn of Sorrow Dark Lord Candidates
  14. Castlevania: Dawn of Sorrow Ending
  15. Castlevania Judgement: True Story Mode, Golem
  16. Castlevania Judgment Golem Ultimate Attack
  17. Castlevnaia: Symphony of the Night
  18. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  19. Castlevania Judgement: True Story Mode, Golem
  20. Castlevania Judgment Golem Ultimate Attack
  21. Castlevnaia: Symphony of the Night
  22. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  23. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  24. Estimating Weight of Logs and Standing Timber Page 2
  25. Castlevania: Curse of Darkness
  26. Castlevania: The Dracula X Chronicles Intro
  27. Castlevania Aria of Sorrows
  28. Castlevania Grimoire of Souls Enemy Compendium Showcase
  29. Castlevania: Symphony of the Night
  30. Castlevania: Grimoire of Souls Prologue level
  31. Castlevania (N64) Final Boss
  32. Castlevania: Lament of Innocence
  33. Castleania (N64) Final Boss
  34. Castlevania (N64) Charlie Vincent Introduction Scene
  35. Castlevania (N64) Charlie Vincent Introduction Scene
  36. Castlevania: Lament of Innocence Game Manual Page 10
  37. Castlevania (N64) Final Boss
  38. Castlevania: Harmony of Dissonance
  39. Castlevania: Harmony of Dissonance
  40. Castlevania: Symphony of the Night Bestiary No. 40
  41. Castlevania: Symphony of the Night Bestiary No. 16
  42. Castlevania: Portrait of Ruin Bestiary No. 133
  43. Castlevania: Lament of Innocence
  44. Castlevania (N64)
  45. Castlevania: Portrait of Ruin
  46. Castlevania: Portrait of Ruin
  47. Castlevania: Harmony of Dissonance
  48. Castlevania: Circle of the Moon
  49. Castlevania: Circle of the Moon
  50. Castlevania: Order of Ecclesia Bestiary No. 061
  51. Castlevania: Portrait of Ruin Bestiary No. 131
  52. Castlevania: Symphony of the Night Bestiary No. 44
  53. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  54. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  55. Castlevania: Grimoire of Souls
  56. Castlevania (N64)
  57. Castlevania Chronicles
  58. Castlevania Chronicles
  59. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  60. Castlevania: Curse of Darkness Bestiary No. 115
  61. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  62. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  63. Castlevania: Grimoire of Souls Prologue Stage 4
  64. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  65. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  66. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  67. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  68. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  69. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  70. Castlevania: Portrait of Ruin
  71. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  72. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  73. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  74. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  75. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  76. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  77. Castlevania (N64) Charlie Vincent Boss
  78. Super Castlevania IV Stage B-1
  79. Castlevania: Circle of the Moon
  80. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  81. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  82. Haunted Castle Revisited Dominus Collection
  83. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  84. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  85. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  86. Castlevania: Curse of Darkness Manga Volume 1
  87. Castlevania II: Simon's Quest Night Transition
  88. Castlevania II: Simon's Quest Online Game Manual Page 4
  89. Castlevania: Lament of Innocence Bestiary No. 058
  90. Castlevania: Lament of Innocence Bestiary No. 059
  91. Castlevania: Curse of Darkness Bestiary No. 009
  92. Castlevania: Curse of Darkness Bestiary No. 005
  93. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  94. Castlevania: Symphony of the Night
  95. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  96. Castlevania: Lament of Innocence Bestiary No. 064
  97. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  98. Castlevania: Grimoire of Souls Prologue
  99. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  100. Castlevania: Portrait of Ruin
  101. Castlevania: Grimoire of Souls Prologue Stage 4
  102. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  103. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  104. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  105. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  106. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  107. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  108. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  109. Castlevania: Portrait of Ruin
  110. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  111. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  112. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  113. Castlevania III: Dracula's Quest
  114. Castlevania: Curse of Darkness Absolute Zero Ring Description
  115. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  116. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  117. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  118. Castlevania Judgment Aeon's Hyper Attack on Golem
  119. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  120. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  121. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  122. Castlevania Judgment Aeon Hyper Attack on Death
  123. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  124. Castlevania: Legacy of Darkness Game Manual Page 35
  125. Castlevania: Legacy of Darkness Game Manual Page 35
  126. Castlevania (N64)
  127. Castlevania: Lament of Innocence
  128. Castlevania: Lament of Innocence
  129. Castlevania Judgment Aeon Hyper Attack on Alucard
  130. Lament of Innocent Perfect Guidebook
  131. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  132. Castlevania: Lament of Innocence
  133. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  134. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  135. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  136. Castlevania: Curse of Darkness Manga Volume 1
  137. Castlevania: Lament of Innocence
  138. Castlevania (N64)
  139. Castlevania (N64)
  140. Castlevania (N64) Vampire Boss
  141. Castlevania: The Dracula X Chronicles Intro
  142. Castlevania (N64) Vampire Boss
  143. Castlevania: Portrait of Ruin
  144. Castlevania: Lament of Innocence
  145. Castlevania: Lament of Innocence
  146. Castlevania: Lament of Innocence
  147. Castlevania: The Dracula X Chronicles Intro
  148. Castlevania (N64)
  149. Castlevania: Portrait of Ruin
  150. Castlevania (N64) Flower Garden Cutscene
  151. Castlevania: Symphony of the Night
  152. Castlevania: Order of Shadows
  153. Castlevania (N64)
  154. Castlevania: Lament of Innocence Bestiary No. 078
  155. Castlevania: Lament of Innocence
  156. Castlevania: Lament of Innocence Bestiary No. 064
  157. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  158. Castlevania: Lament of Innocence Bestiary No. 002
  159. Castlevania (N64) Vampire Boss
  160. Castlevania: Curse of Darkness
  161. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  162. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  163. Castlevania: Grimoire of Souls Prologue Stage 4
  164. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  165. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  166. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  167. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  168. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  169. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  170. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  171. Castlevania: Portrait of Ruin
  172. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  173. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  174. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  175. Castlevania: Lament of Innocence
  176. Castlevania: Lament of Innocence
  177. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  178. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  179. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  180. Castlevania Judgment Aeon's Hyper Attack on Golem
  181. Castlevania: The Dracula X Chronicles Stage 1
  182. Castlevania: Lament of Innocence
  183. Castlevania: Lament of Innocence
  184. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  185. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  186. Castlevania Judgment Aeon Hyper Attack on Death
  187. Castlevania: Lament of Innocence
  188. Castlevania (N64) Charlie Vincent Introduction Scene
  189. Castlevania (N64) Charlie Vincent Introduction Scene
  190. Castlevania (N64) Final Boss
  191. Castlevania (N64) Charlie Vincent Boss
  192. Castlevania II: Simon's Quest Page 11
  193. Castlevania II: Simon's Quest
  194. Castlevania (N64) Charlie Vincent Boss
  195. Castlevania: Symphony of the Night Bestiary No. 2
  196. Castlevania: Lament of Innocence Bestiary No. 017
  197. Castlevania: Curse of Darkness Bestiary No. 8
  198. Castlevania: Portrait of Ruin Bestiary No. 29
  199. Castlevania II: Simon's Quest Day Transition
  200. Castlevania II: Simon's Quest Day Game Manual Page 11
  201. Castlevania II: Simon's Quest
  202. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  203. Super Castlevania IV Stage B-4
  204. Castlevania III: Dracula's Curse Alucard Ending
  205. Castlevania (N64) Rose Encounter
  206. Castlevania II: Simon's Quest
  207. Castlevania: Lament of Innocence
  208. Castlevania: Harmony of Dissonance
  209. Castlevania (N64)
  210. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  211. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  212. Castlevania: Circle of the Moon
  213. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  214. Castlevania (N64) Charlie Vincent Boss
  215. Castlevania: Portrait of Ruin Holy Mail Description
  216. Castlevania (N64) Rose Encounter
  217. Castlevania (N64) Carrie Bad Ending
  218. Castlevania III: Dracula's Curse Alucard Ending
  219. Castlevania (N64)
  220. Castlevania (N64)